/***************************************************************************
 *   Copyright (C) 2008 by MacJariel                                       *
 *   echo "badmailet@gbalt.dob" | tr "edibmlt" "ecrmjil"                   *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#ifndef COMMON_H
#define COMMON_H

#include <QtDebug>
#include <QList>
#include <QLabel>

class QGridLayout;

namespace client
{
class LocalPlayerWidget;
class OpponentWidget;

struct GameWidgets
{
    QWidget* mainWidget;
    QWidget* middleWidget;
    LocalPlayerWidget* localPlayerWidget;
    QList<OpponentWidget*> opponentWidget;
    QLabel*  statusLabel;
    GameWidgets(QWidget* main, QWidget* middle, LocalPlayerWidget* p,
                const QList<OpponentWidget*>& o, QLabel* s):
        mainWidget(main), middleWidget(middle), localPlayerWidget(p), opponentWidget(o),
        statusLabel(s){}
};

}

#endif
